|Alien words or alien worlds?|
There's an excellent article over at Eurogamer about the type of game No Man's Sky is, the type of marketing and the words used in relating to the consumer. It's a complicated discussion but I feel that it's a great starting point for that sort of discussion so Alexis Kennedy is to be applauded for writing it and Eurogamer for publishing it - it's a brave move.
There are several ideas and concepts crushed down into a single, simplistic article there and, in many ways this serves to unintentionally obfuscate each individual idea or concept by rushing them past the reader in such a manner that the general reader's mind will not fully absorb the intent as part of the greater discussion. Ideally, each major concept would get a separate article but I can't blame them for not going down this path. So here's what I think about 'generalising a game through language'.