21 August 2016

About 'adjective' games and responsibilities...


Alien words or alien worlds?

There's an excellent article over at Eurogamer about the type of game No Man's Sky is, the type of marketing and the words used in relating to the consumer. It's a complicated discussion but I feel that it's a great starting point for that sort of discussion so Alexis Kennedy is to be applauded for writing it and Eurogamer for publishing it - it's a brave move.


There are several ideas and concepts crushed down into a single, simplistic article there and, in many ways this serves to unintentionally obfuscate each individual idea or concept by rushing them past the reader in such a manner that the general reader's mind will not fully absorb the intent as part of the greater discussion. Ideally, each major concept would get a separate article but I can't blame them for not going down this path. So here's what I think about 'generalising a game through language'.

19 August 2016

The end of console generations? Or just a change in buzzwords...

The future?

There's been a lot of reporting on how the current console generation's mid-cycle upgrade is 'the end of console generations' but this can only be a bad thing for consumers and developers alike (as I've outlined before).

On the flip-side of things, are 'generations' really at an end? They're still going strong in the mobile market - you have generational separations, definitely. Many games and apps won't work on old hardware. Some apps which would be able to work have their support dropped for different hardware configurations due to cost and actual user numbers.

So what is this, exactly?

15 August 2016

Post Thoughts: Fallout 4...

Seems I didn't take a screenshot of the Red Rocket gas station menu - so here's a wallpaper I made instead...

Fallout 4 is an enjoyable game. I can safely say that if you liked Oblivion, Skyrim and Fallout 3 then you are almost bound to like Fallout 4. The changes it makes from the previous games are almost certainly for the better and fit this game world well enough. Whether Fallout 4 is a good Fallout game is a different question entirely and one I do not intend to answer given that I liked both styles presented by the original two Fallouts and the latter two by Bethesda.

I will, however, give this comparison:

Fallout 1&2 are to Fallout 3&4 as The Office (UK) is to The Office (US). Both have their own strengths and weaknesses, both have their own style of comedy and overarching themes but they are distinctly different experiences for the consumer.

14 August 2016

Post Thoughts: Firewatch...

Finally, a game about relaxing in front of a fire...


The indie game scene has been really ramping up in both quality and ease of access over the last few years. From my own observation it seems that there are two predominant genres: 1) the hyper-reflexive bullet hell-style retro challenge and 2) the reflective and often critical experiential games - the ostensibly purported 'walking simulator'.* This is going to be about the second of those two genres.

I just finished playing through Firewatch (as the above image and article title might indicate) and I thought I'd wrap up my thoughts on the game - as usual: thar be spoilers!