6 February 2016

Mid-Thoughts: The Witness... and the language of games

People are strange, when you're a stranger...


I've been intrigued by The Witness ever since it was first demoed several years ago. The art style really grabbed my attention (though in the intervening years this has become less unique with several titles using similar visual styles) and the fact that the game would be another thought-piece reflecting on "something" as well as a logic game had my attention.

As usual - thar be spoilers!


30 January 2016

Post Thoughts: Batman: Arkham Origins

This post was mostly originally written towards the end of November 2013 right after my "Is Batman the best videogame superhero?" (Answer: Of course he is!) I'd say about 70% was finished during that period and the last 30% was finished during a replay of the game finishing right now.

I'm a fan of superheroes in general but, as I said in my last post, I don't think they're represented all that well in the games arena. However, in 2009, Rocksteady released Arkham Asylum - a game that pretty much came out of the blue for most gamers and which encapsulated the feeling of "being Batman".

Arkham Origins is the second sequel in the series and the first not helmed by Rocksteady.

As usual - thar be spoilers!

Introducing...


2 January 2016

Post thoughts: Until Dawn

Or the end...

I have to admit, I'm a bit of a sucker for choose-your-own-adventure style books like Fighting Fantasy or SMBC's Nerd comedy and the few games that delve into this sort of entertainment are quite rare.  Indigo Prophecy, Heavy Rain and Telltale's The Walking Dead series are high on the list of "variable storytelling" experiences. However, outside of those, the space is rather barren for high quality titles. Luckily Until Dawn is here to fill the gap.

As usual: here be spoilers!!


26 December 2015

Sci-Fi Tropes: Space Warp...

I should preface this article by pointing out that I do not know everything, ever and that I am working on the knowledge I have collected and can interpret from the given experiences I have been exposed to through both personal exploration and accidental exposure. There! That should fend-off the Babylon 5 fans! ;)
Art by Funerium on DA


There are actually many sci-fi misconceptions about space and many tropes used regarding this part our understanding but I'm only going to focus on one: warping space.

Space as we refer to it is (according to our current limited understanding) actually a continuous mesh of physicality, energy and time - whatever that may actually turn out to be! Most people popularly call this construction Spacetime.

The important thing to note about spacetime is that no constituent of this can be separated completely from the rest of it. Much as particle-wave duality has no separation - i.e. everything is a particle and a waveform, including macro objects like humans, trees, planets etc. - spacetime is its own thing. It is all around us, within us and part of us. In many ways, George Lucas was correct about The Force: including that we can affect it.

Don't get any hasty ideas now because we can't affect it in any 'conscious' manner. We affect it by 'being'. Simply existing in our own configuration, our own mass has an imprint and waveform on the very fabric of spacetime. It's a very small imprint but it exists nonetheless.

So taking these concepts further lets get onto the topic at hand: warping space.


10 December 2015

Sci-fi tropes: Nanobots can't exist...

I've not had a lot of time to write a review of any of the games I've been playing but I did want to publish at least one article a month and so we're stuck with a simple post from the meanderings of my mind. (And now I'm late because I didn't manage to get this post done in time for the end of November! :) )

Take a look up there at the title. It's a little inflammatory and simplistic but it's also true. Let me summarise the point of this post neatly:

Nearly every depiction of nanobots in sci-fi and popular culture is incorrect.