The only difference between his viewpoint and mine is that, i actually quite like the game, despite the complete and total creative mess it is. I like the exploration and running around whacking things (it's an action RPG at normal difficulty) and the mindlessness of the whole enterprise. It fills that hole that i've been looking at in my gaming experiences for a while.
One thing i would like to mention is that he is spot on about the lack of ability to roleplay in this game. Having the choice between goody-two-shoes, flippantly unfunnily rude and evil "i'll cut your eyes out and gut you" is not good. The only time you get to exercise any sort of interesting dialogue trickery is when you have an appropriate squadmate present to intervene on your behalf. No more jedi mind tricks or verbal trickery at high intelligence or wisdom levels.
One thing the RPS article doesn't mention is how the stats system is now pointless. There is no reason to have "strength, dexterity, magic, cunning, willpower and constitution" because each class only really utilises two of them and, if you don't put your points into those two attributes when you get them, you end up with a nerfed character who either can't wield a good enough weapon or can't wear the right armour for your level.
I don't necessarily mind that they've done it this way, but for gods' sake, take out the attributes if they're essentially meaningless. Instead make armour and weapons dependent on your skill and class choices. Let's face it, there's no reason why a fighter (who was in the army) would be unable to wear a piece of plate mail that is level 1 or level 20.... the weight should be the same (or even lighter for the higher level and better quality item). So just do away with the increased, Dragonball Z-esque, strength requirements and instead tie them to skills you purchase with points or to the level of the character. Especially if my putting points into the "dodge" skill makes me unable to wield a weapon for a few levels because i'm always playing catch up DPS...
The illusion of choice in the game is pretty claustrophobic and means that the game is pretty shallow.... sorry, i meant 'streamlined'.