[From Henrik, via Wikipedia] |
I remember seeing articles and thought pieces before the release of the current gen console hardware regarding their ability to perform ray tracing (RT, for short) in games. Overall, I think they were pretty pessimistic on the whole and, especially towards release, the Series S was never really considered as a serious RT machine.
However, since release we've had several games that have proven that there was little to fear and that, if integrated at an early stage in a game's design or within the engine design, ray tracing is perfectly possible.
So, it's surprising to see this article on Tom's Hardware stating the opposite.