Last time, I took a look at the PS5 Pro leaks and came to the conclusion, based on the claimed performance uplift, that the PS5 Pro will likely be heavily CPU-constrained (considering the upgrade in totality) and that it's likely that many titles will not take advantage of any 'RDNA3' architectural improvements on the APU.
It still baffles me why Sony would even bother releasing this thing, as I concluded:
"Honestly, a part of me is wondering why AMD/Sony didn't go with the same 36 CU configuration, but using RDNA 3 instead. They'd get the RT bonus performance and they could have clocked the GPU frequency higher to achieve a similar level of raster performance though at a cost to power use. The die would also be cheaper - and this is doubly important if there is some sort of CPU bottleneck in play - you've got a lot of wasted die area spent without capitalising on the potential performance."
But, let's not dwell on theoreticals, let's do some testing!