With the recent release of the new updated beta version of Presentmon by Intel to include their new metric, GPU Busy, many people have become excited about the potential for it to have some sort of positive impact on the game review and user diagnostic testing landscapes.
However, if you follow me on Twitter, you may have noticed how I've not been impressed by the execution surrounding this metric - something which I think many people might have missed in the hubbub for something new and meaningful in system performance assessments.
This is the story of how dangerous undefined metrics can be in the wrong hands...