Released on PS5 a few years ago, Marvel's Spider-man: Remastered made its way to the PC sphere recently and, surprisingly, granted the opportunity to look at the hardware side of things more closely due to the way the engine works and how Nixxes chose to port that engine to the PC.
Looking into this is especially important, from my point of view, because the performance of this game on various hardware appears to be poorly understood by many... Additionally, it may provide an indication of where, in the PC hardware, future games may require more brute strength.
Spider-man is also the third game released on PC with the inclusion of both FSR and DLSS, allowing for us to actually compare different implementations in different game engines to get a handle on how the two stack up in terms of performance increases, as well as power savings.
[Update]
I've now updated the article with the data from the 12400 system...
[Update 2]
Updated Resizeable BAR results for the 5600X...