Things that i think are of note:
- Splinter Cell Conviction - more action but looks like good fun, less frustrating stealth.
- Crackdown 2 - AWESOME!! Though i wish they'd have stuck with the original style of cell shaded graphics than go for 'full, gritty realism'.
- Alan Wake - release - 2010. Looks more actiony than previous coverage would have hinted at. Resi-frame (because the light seems to be a mechanic of weakening the enemies) or maybe more accurately "Silent Frame" because i think you can still move when you're firing. I think it'll be a solid rental but i'm not sure about its moodiness quality.
- Shadow Complex - Looks awesome... a 'free roaming' metroid style 2D platformer.
- Left 4 Dead 2 - seriously?! WTF?!! Released on Nov 17th for 360 and PC.
The most annoying information to come out of the event (actually over at the rock, paper, shotgun site) is that the Left 4 Dead campaigns will work in L4D2. Why not vice versa? Why isn't this new content (which really isn't much more of an upgrade to the game any more than the Half Life Episodes are to Half Life) compatible with Left 4 Dead?
The engine doesn't have a huge upgrade, in fact the only upgrades are to the AI director and the randomisation of mesh entities (map elements) since melee coding is already in the Source engine and could easily be applied to Left 4 Dead in a content update or via a paid download. In fact that's what i believe this content should be.... The options on release should be cut price for the content for people who already own Left 4 Dead and a download to include it within Left 4 Dead. The second option would be to buy L4D2 on its own at full retail price which already includes the content of Left 4 Dead (and this is the one that's been announced) - one executable, one menu. It should be a content platform like Rock Band, not a sequel.
Update: I've added more thoughts here about the Left 4 Dead situation
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