19 March 2023

We Need to Talk About FPS Metrics Reporting...


Recently, I've been on a bit of a tear, running around trying to get people to listen to me about what I believe is a better way to analyse the performance of individual games, as well as the hardware used to run those games than is currently being performed by the vast majority of hardware reviewers in the tech space...

As with all new ideas, things are still developing and I'm still choosing what to keep and what to drop - what works, and what doesn't. Today, I'm going to summarise the conclusions I've come to, thus far, and also introduce a new concept that I feel like everyone in the tech space should be doing. However, some are getting it wrong: wrong to SUCH an extent that it literally took me a while to double check the concept because I can't be the only person to have realised this over the last ten years...

5 March 2023

Analyse This: The Technical Performance of Hogwart's Legacy...


I've never really been a fan of the Harry Potter series - I've never read the books, though I have seen most of the films and thought that they were okay. However, I was immediately interested in Hogwart's Legacy when I saw the game for the first time due to the graphical effects used (i.e. ray tracing) and also once I saw the recommended system requirements for the game. I wanted to test it to see why the requirements were so relatively high and to see how they run.

This isn't a review of the game - I might do one of those at a later point, this is a look at how the game scales with certain system resources...