15 May 2022

Analyse This: FSR 2.0...

This is not a comment on image quality... it is meant to convey us moving forward to new things!


AMD's FSR 2.0 launched* this week, with its inclusion in Deathloop's latest update and with that comes a multitude of analysis in image quality and performance uplifts. However, while those things aren't really my wheelhouse, there are a few things I thought I'd highlight about FSR 2.0 which are actually publicly available information but appear to be overlooked by many commentators and reviewers out there.
*Whatever "launch" means these days - what with both FSR 1.0 and DirectStorage doing the same thing where you can't actually get the software or source code or documentation unless you're in some sort of super secret partner programme with whoever is developing the software...

11 May 2022

Analyse This: Dissecting the new RDNA 3 rumours...

Radioactive...


So, one of the reasons why I haven't really had a big technology post in a while (aside from being super busy at work) is that the rumours for RDNA3 have just been all over the place... it has meant that anything I analyse or tried to predict was just going to be out of date in a few days once any given leaker decides to change their leak.

However, with the latest leak, I thought I thought it would be interesting to see how that stacks up against the 3 times the performance of the RX 6900XT claim we repeatedly keep seeing bandied about, as well as my predictions made at the beginning of this year...

24 April 2022

Post Thoughts: Dying Light 2

Somehow, they will work the entire title (with the exception of the "2") into the final speech by the bad guy at the end...

I've sunk hundreds of hours into Techland's zombie series. Somehow, they have single-handedly defined (and effectively carved out) The first person, physical combat, zombie-killing genre... starting with Dead island and DI: Riptide, and culminating with their refinement of the genre in the release of Dying Light where they added the parkour mechanics that really took the genre to the next level. 

Spoiling the conclusion of my thoughts after playing the game, up-front: Dying Light 2 is what Dead Island: Riptide was to the first game.

So, let's see what I think about the game. As usual: there WILL be spoilers ahead...

25 March 2022

DirectStorage, again...

 

It's approximately eleven months since I last trashed on DirectStorage and, helpfully, to ease us into the anniversary, we have the official release of the API and another presentation covering the technology - now of an actual implementation within a game which will release relatively soon! 

Actually, it's quite exciting because I get to see whether I was correct in my understanding of how things were going to play out.

So, let's dive in!

26 February 2022

The rate of advancement in gaming performance...

 
50 class cards, 12 years apart...

I've been quite busy over the last month or so and haven't really had the time to put a proper post together. To be fair, there hasn't been much of note to really talk about. Sure, I spoke about the RX 6500 XT but there was no real point in covering the RTX 3050 because it was unsurprising and the industry reacted accordingly... So, in light of the hubub surrounding the RDNA 3 rumours, I thought I'd pull together my previous data sets and look at them from a different light.

Previously, I've looked at the relative value of GPUs over the last ten years; how the inter- and intra-generational performance, price and whether and when upgrades made sense. What I didn't look at and what many people have not looked at is the trend in performance we're getting per year in GPU class releases and where that may be taking us... 

So, that's where we are today.

22 January 2022

An RX 6500 XT post mortem...

My name is Ozymandias...


Last year, I asked Scott Herkelman over on PC World's The Full Nerd show if it even made sense to scale RDNA 2 down to the bottom of the stack.

On Wednesday, AMD released the RX 6500 XT to almost universal criticism...

Let's take a look at this situation.

11 January 2022

How to fix the graphics card market... (IMO)

It'sa raining them, hallelujah!


The last few years have shown something dire affecting the computer gaming market: complete lack of control surrounding graphics card pricing, availability and segmentation. 

Contrast this with virtually every other component in the construction of an individual gaming PC, where pricing and availability have fluctuated far less despite there being a similar lack of manufacturers present in the supply of those components.

We all know the parts of the industry that aren't working out but rarely does anyone try and "fix" what's wrong - at least on paper or in theory. 

Well, I'm about to do that with this fluffy thought piece of a blogpost. So buckle up for a wild ride into the lush forests of my imagination, where GPUs roam free for the gaming hunter to shoot them with their own BFG and take home to display on their mantlepiece.